This week I spent a lot of time working with the core of the engine – the invisible stuff which is very important but never gets seen. I did however get a good amount of time to write one shiny visual thing – an ocean shader. It has waves, ripples and specular reflection, and I think it fits in quite well with the world.
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The world feels a lot more complete with an ocean, so soon I’ll start work on the more gameplay specific features, such as building tools, inventory and health. I’ll also try to get another video up before next Monday.
-Luke




