It’s been a while since my last update, but I’ve been busy working on a lot of areas of the game. I’ve finally got it to a point where I’m happy to put out another demo.
Watch the release video and read the changelog below for more information.
-- Changelog - (0.07a to 0.08a) Added: + Updated faster and stabler physics. + Built-in console. Press ¬ or # or ' to use. Check README.txt for a list of commands. + Inventory. Press TAB to enter the inventory screen. + Bump and specular mapping on in-game entities. + Spawnable physical objects. Right clicking will spawn an object on your head. + "NoClip" mode. Press T to toggle flying or walking. + Vegitation ground-plants. Plants will grow in certain areas and blow around in the wind. + Crouching! Press Shift. + Digging speed limiting + Digging is no longer cube-based. Fixed: * You can no longer dig through the bottom of the world * Physics is MUCH more stable. You should no longer be able to fall through the terrain, even when travelling at great speed. * Game now properly exits from memory every time it closes * Many, Many optimisations. * Lighting system is much cleaner. Still not perfect at chunk borders, though. Removed: - Removed right-click to build. - Removed 'floaty' underwater physics. Will re-implement a better system soon. - Removed game intro 'cut scene' - Disabled game saving/loading. Will be re-implemented soon with improvements. - Removed cube-digging block tool.