Voxelaria is my work-in-progress PC Game engine built upon the XNA Framework.
The terrain system is the core of the engine, focussing on vast modifyable smooth terrain. The games that we expect to be created with the engine will allow be able to allow players to dynamically edit the terrain as they play – be it by physically digging, mining and building (akin to Minecraft), or as a more passive result of their actions (such as explosions, rock slides or erosion). I plan to implement a dynamic lighting system, and a physics system which is able to realistically interact with the environment.
I have many features planned, and this blog will track the ongoing progress on the engine. Check back soon for more updates.